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Bogsy's Dice Bot BOT 6/5/2022 9:16 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {1} + 1d20 {1💥} + 1d20 {14} + 1d20 {9} = ✨ 25 ✨
9:16 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Krislee) = 1d6 {6} + 1d20 {7} + 1d20 {9} + 1d20 {3} = ✨ 25 ✨
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Nothing of value is found. Even the dust covered chests are empty. Next Step: Describe how you will proceed and then roll .turn dice.
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Krislee peeks through the door in the northwest corner of the room. "What's in here?" she mutters to herself.
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Bogsy's Dice Bot BOT 6/18/2022 7:19 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {6} + 1d20 {6} + 1d20 {16} + 1d20 {4} = ✨ 32 ✨
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Weert is also interested in the northwest door and observes it with Krislee
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Bogsy's Dice Bot BOT 6/18/2022 11:55 PM
@spencer Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {2} + 1d20 {3} + 1d20 {2} = ✨ 12 ✨
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OrganicNinja (Jason) 6/19/2022 6:39 AM
Hagar Draws his sword, walks toward the door and says “there better not be any more leg-less venom sacs”
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Bogsy's Dice Bot BOT 6/19/2022 6:39 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {4} + 1d20 {12} + 1d20 {20🎈} + 1d20 {7} = ✨ 43 ✨
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Krislee peeks through the northwest door, and sees a stairway leading down to another door. The rest of the party follows her down the stairs. Opening the next door and entering the room, you see a grisly sight. The room contains the remains of bunks, bedrolls, oaken tables, stools, benches, and 6 dead soldiers which have been beheaded. Along the north wall is a line of 6 heads. There is another door on the east wall. Next Step: Describe how you will proceed and then roll .turn dice.
7:09 AM
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The Dude (Steve) 6/19/2022 9:51 AM
Chase starts searching the room. “We may as well be thorough.”
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Bogsy's Dice Bot BOT 6/19/2022 9:52 AM
@The Dude (Steve) Turn Surprise/Environment/Activity/Save = 1d6 {4} + 1d20 {16} + 1d20 {9} + 1d20 {8} = ✨ 37 ✨
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Krislee searches the bodies and examined the heads.
12:24 AM
"This is horrific," she says.
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Bogsy's Dice Bot BOT 6/20/2022 12:24 AM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {1} + 1d20 {3} + 1d20 {2} + 1d20 {10} = ✨ 16 ✨
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OrganicNinja (Jason) 6/20/2022 6:11 AM
Hagar ponders for any recollection or knowledge he might have about who these soldiers are, and who or what would have beheaded and arranged them in such a way. He then joins the search, specifically looking for clues as to what happened or why. “Well, at least it wasn’t snakes” (edited)
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Bogsy's Dice Bot BOT 6/20/2022 6:11 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {6} + 1d20 {17} + 1d20 {13} = ✨ 41 ✨
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You search the whole room. There are no intact weapons left in the room, and all the bodies have apparently been searched thoroughly, leaving nothing of value on them. Upon closer examination, you notice the same wolf’s head insignia that you found on the broken sword (from the Carrion Crawler) is on the uniforms of the soldiers. You do see plenty of Carrion Crawler slime in the room, so perhaps it killed these soldiers. Beheading, arranging bodies, and stripping them of valuables does not sound like behavior of a carrion eater though. Something or someone else evil must have done this. Krislee is right, this is horrific. I won’t give further explanations about the heads or bodies. As before, none of you recognize or recall seeing the insignia before entering this dungeon. Next Step: I’m simplifying your choices again. Move through the east door or go back the way you came?
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OrganicNinja (Jason) 6/21/2022 6:10 AM
Hagar points to the East door and says “Wirit, why don’t you see if you can hear anything before I open that door. “ Hagar walks to the door and also listens for any sounds. (edited)
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Bogsy's Dice Bot BOT 6/21/2022 6:11 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {3} + 1d20 {19} + 1d20 {15} + 1d20 {14} = ✨ 51 ✨
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The Dude (Steve) 6/21/2022 12:26 PM
Chase walks up next to Hagar readying his weapon. “Let’s see what’s out there.”
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Bogsy's Dice Bot BOT 6/21/2022 12:26 PM
@The Dude (Steve) Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {3} + 1d20 {15} + 1d20 {2} = ✨ 25 ✨
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Bogsy's Dice Bot BOT 6/21/2022 6:12 PM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Weert) = 1d6 {5} + 1d20 {19} + 1d20 {8} + 1d20 {10} = ✨ 42 ✨
6:12 PM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {1} + 1d20 {6} + 1d20 {18} + 1d20 {3} = ✨ 28 ✨
6:12 PM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Krislee) = 1d6 {5} + 1d20 {12} + 1d20 {12} + 1d20 {1💥} = ✨ 30 ✨
6:12 PM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Ieng) = 1d6 {4} + 1d20 {11} + 1d20 {9} + 1d20 {11} = ✨ 35 ✨
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Wirlt and Hagar listen at the door, neither hear any noises. You open the door and step out into a hallway. To the south is the bottom of the stairs that you saw earlier from the same hallway. To the north, the hallway ends at a door about 20 feet away.
6:13 PM
6:13 PM
As you stand discussing what to do next, you hear a creaking sound of hinges and stone scraping on stone. Just to the north of you, the east wall swings open, and a man steps cautiously into the hallway, hands raised weaponless in a sign of peace. He speaks rapidly, as if concerned you will attack him. “Hello fellow travelers, I come to you in peace. See - I keep my mace at my belt, and wish to talk, not battle.” He introduces himself as Ieng Zua, a Cleric. He was hired as a porter and healer for two female adventurers, by the names of Candella and Duchess. They entered the ruins by way of the large portcullis yesterday, and were set upon by a group of goblins in the hallway just north of the third (kitchen) door in the westward-most entry hallway (the same hallway your party entered). They fought bravely, but soon after first engaging, a goblin tackled him, knocking him down and extinquishing the lantern he was holding. In the darkness he found the wall, and must have pulled a hidden lever or stone, because the wall gave way and he tumbled down some stairs, hitting his head and knocking him out. When he came to, he had no light, but was able to figure out that he was in a secret stairway between the hallways, with secret doors on both ends. The goblin patrols are often enough that he has not chanced to venture out of the stairway to go outside yet. Except for the goblin patrols marching by, he has heard shouts and fighting (undoubtedly some of that was your party!). He does not know what happened to Candella and Duchess, they were nowhere to be found when he awoke. Just now, he heard you speaking calmly in the Common language just outside the lower door, so decided to trust in his god and see if you could help him, or if he can help you.
6:14 PM
6:14 PM
Next Step: @Jetpacks22 (John), any further introduction or statements you want to give here to help convince the party to allow you to join? Also, for everyone, describe how you will proceed and then roll .turn dice. …and here is another overall view of the dungeon that you have explored so far - I added red circles everywhere where you have a door, archway, or passageway that you have not finished exploring.
6:14 PM
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Krislee approaches leng cautiously, "It sounds like you have been through quite the course! What brings you here, leng? Shall I call you leng, or Master Zua? I am Krislee." She looks at the rest of the party, "I suggest we continue through this door? Shall we listen first?"
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Bogsy's Dice Bot BOT 6/21/2022 6:25 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {1} + 1d20 {3} + 1d20 {20🎈} + 1d20 {2} = ✨ 26 ✨
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The Dude (Steve) 6/21/2022 6:29 PM
“Greetings leng Zua. It is good to see another explorer here. We had a few encounters with creatures, but have seen no sign of your friends. I hope for your sake there is no deception in you. Yes, let’s proceed with caution.” (Clearly meaning that last statement for both with the search and this new adventurer they just met.) (edited)
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Bogsy's Dice Bot BOT 6/21/2022 6:29 PM
@The Dude (Steve) Turn Surprise/Environment/Activity/Save = 1d6 {2} + 1d20 {3} + 1d20 {5} + 1d20 {6} = ✨ 16 ✨
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"Greetings fellow warriors and my thanks for the offer to travel with you for as long as Huan-ti permits. Alas fair Krislee, I have not yet reached the prestige of Master and appreciate the honor you bestow on me. I have been known as Leng and to those that fight evil and seek to destroy those that worship evil I will gladly call friend. No deceit lies in my heart and I sense good intent from both of you. I would offer insight to what lies ahead but could not tell you more than the sounds I've heard and the dark that surrounded me. I would appreciate traveling with you as long as my deity permits.
6:44 PM
./turn
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Bogsy's Dice Bot BOT 6/21/2022 6:44 PM
@Jetpacks22 that's an error. '/turn' is not a valid dice string
6:46 PM
@Jetpacks22 Turn Surprise/Environment/Activity/Save = 1d6 {4} + 1d20 {6} + 1d20 {11} + 1d20 {2} = ✨ 23 ✨
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OrganicNinja (Jason) 6/22/2022 6:08 AM
Hagar approaches Ieng and says with a deadly serious expression “many hands make light work, so I’ll welcome you to our little company. But, know this. If I find out you did anything those women, you’ll be wishing the goblins had found you.” With that, Hagar slaps him on the shoulder and says “I’m Hagar, welcome aboard!” Before stepping back. Turning to the others he draws his sword and says “That door seems like a good choice, let’s see what awaits us on the other side.“
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Bogsy's Dice Bot BOT 6/22/2022 6:08 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {3} + 1d20 {5} + 1d20 {3} + 1d20 {1💥} = ✨ 12 ✨
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Bogsy's Dice Bot BOT 6/22/2022 7:26 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {3} + 1d20 {15} + 1d20 {1💥} + 1d20 {9} = ✨ 28 ✨
7:27 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Weert) = 1d6 {1} + 1d20 {11} + 1d20 {7} + 1d20 {18} = ✨ 37 ✨
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Wirlt does not hear anything at the door. (She would have heard something if there was somethign to hear, she needed to roll 1-10 for Activity and she rolled a 1!) (edited)
7:37 AM
You open the door and go through, down a set of stairs, where the worked stone walls end in another cavern. Wind whistles softly through this dark damp cave carrying with it a musky smell. You follow the cave to the west where it branches to the north and the southwest. To the north, you can hear snoring, but whatever it is is beyond your sight. To the southwest, you see the start of worked white marble walls. Next Step: Describe how you will proceed, then roll .turn dice.
7:37 AM
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Krislee whispers, "WirIt, why don't you sneak around the corner and see what's snoring? I'll follow you quietly." She prepares her sword, just in case.
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Bogsy's Dice Bot BOT 6/22/2022 4:21 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {3} + 1d20 {1💥} + 1d20 {6} + 1d20 {6} = ✨ 16 ✨
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Leng whispers, "I believe stealth is the best option at this point, maybe there are others lost in these caverns we can assist" readies mace.
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Bogsy's Dice Bot BOT 6/22/2022 10:42 PM
@Jetpacks22 Turn Surprise/Environment/Activity/Save = 1d6 {1} + 1d20 {3} + 1d20 {5} + 1d20 {1💥} = ✨ 10 ✨
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OrganicNinja (Jason) 6/23/2022 7:13 AM
Hagar raises his shield, draws his sword, and quietly groans “I’m coming too”
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Bogsy's Dice Bot BOT 6/23/2022 7:14 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {12} + 1d20 {9} + 1d20 {4} = ✨ 30 ✨
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Bogsy's Dice Bot BOT 6/23/2022 8:16 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Weert) = 1d6 {4} + 1d20 {7} + 1d20 {4} + 1d20 {18} = ✨ 33 ✨
8:16 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {5} + 1d20 {1💥} + 1d20 {13} + 1d20 {15} = ✨ 34 ✨
8:16 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Chase) = 1d6 {5} + 1d20 {11} + 1d20 {19} + 1d20 {20🎈} = ✨ 55 ✨
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Wirlt attempts to move silently around the corner, but fails to do so (needed to roll a 1-10 for Activity, she rolled a 13), making scuffling noises on the loose rock on the floor. In doing so, she wakes the sleeping beast. She does look carefully at it, then turns around to Krislee and the group and says, “It’s a cave bear cub, but it’s chained to the wall.” Also of note, there are two animal chains, but only one is used right now, chained to the cave bear cub. The other appears to have been broken. There is some straw on the floor of the cave, where the cub had been sleeping. The cave continues around the corner to the east, beyond where Wirlt can see. The cave bear cub begins growling and then roaring, making a lot of noise that echoes off of the cavern walls, traveling who knows how far. Next Step: Describe how you will proceed and then roll .turn dice. If you wish to attack, then describe your attempted combat actions, roll .combat and .{weapon}.
8:26 AM
8:29 AM
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OrganicNinja (Jason) 6/23/2022 7:50 PM
Hagar pulls out some of his tasty rations and tosses them at the cub. He turns to the group and says “keep ready, we don’t know where this thing’s mother is or who may have heard all this racket”
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Bogsy's Dice Bot BOT 6/23/2022 7:50 PM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {2} + 1d20 {1💥} + 1d20 {10} + 1d20 {2} = ✨ 15 ✨
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The Dude (Steve) 6/23/2022 7:57 PM
“Good thinking with the cub. If it’s mother comes for it maybe we can free the little one to distract her and let us get away.” Chase readies this sword and assumes a fighting stance.
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Bogsy's Dice Bot BOT 6/23/2022 7:57 PM
@The Dude (Steve) Combat Initiative/Attack/Save (2 rounds) = 2d6 {2 5} + 2d20 {6 11} + 2d20 {17 16} = ✨ 57 ✨
7:58 PM
@The Dude (Steve) Sword Damage (2 rounds) = 2d8 {4 1} = ✨ 5 ✨
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Krislee stands guard watching in the various directions to see any incoming movement, sword in hand. "Let's hope it takes the food," she says.
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Bogsy's Dice Bot BOT 6/23/2022 8:41 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {4} + 1d20 {16} + 1d20 {7} + 1d20 {10} = ✨ 37 ✨
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Bogsy's Dice Bot BOT 6/24/2022 8:20 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Weert) = 1d6 {2} + 1d20 {2} + 1d20 {15} + 1d20 {10} = ✨ 29 ✨
8:20 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {6} + 1d20 {6} + 1d20 {12} + 1d20 {19} = ✨ 43 ✨
8:20 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Leng) = 1d6 {4} + 1d20 {11} + 1d20 {19} + 1d20 {4} = ✨ 38 ✨
8:25 AM
@Brucifer 1d100 (Rolling for wandering monsters attracted by the noise) = 1d100 {52} = ✨ 52 ✨
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As Hagar moves to throw some food to the bear cub, and the others move to be ready for the unexpected, all while staying out of reach of the chained bear, they are able to see further into the cave. Beyond the straw scattered on the floor with jagged bones and other remains, you see that this is a dead end. Hagar tosses some food (meat) at the cub, which it gladly eats. It does quiet down a bit, watching you warily and still growling at you while it devours the food. Once finished, it seems to be somewhat sated, it lays back down on the straw watching you and quietly growling. So far, there is no sign that the noise has attracted any other creatures. Next Step: Describe how you will proceed and then roll .turn dice.
8:32 AM
8:33 AM
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Leng peers into the dead end "I don't think we'll find much in that direction and these bones show that these fighters were able to end in a valiant effort. Shall we free the cub to allow it to try and find it's mother, and maybe distract some guards from us, or continue on to the next passage? I don't know if it's right to leave the cub to fend for itself or to be left if we remove it's caretakers. However, since you've allowed me to travel with you, I will follow your direction"
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Bogsy's Dice Bot BOT 6/25/2022 5:45 PM
@Jetpacks22 Turn Surprise/Environment/Activity/Save = 1d6 {6} + 1d20 {8} + 1d20 {6} + 1d20 {10} = ✨ 30 ✨
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Weert suggests freeing the cub .turn
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The Dude (Steve) 6/25/2022 7:55 PM
“I would hate to have to kill the little beastie if we don’t have to, but if it attacks all bets are off. How about we let it go and then go in the other direction?”
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Bogsy's Dice Bot BOT 6/25/2022 7:55 PM
@The Dude (Steve) Turn Surprise/Environment/Activity/Save = 1d6 {6} + 1d20 {13} + 1d20 {5} + 1d20 {6} = ✨ 30 ✨
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"Alright, as long as we are ready in case it attacks."
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Bogsy's Dice Bot BOT 6/25/2022 9:38 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {4} + 1d20 {3} + 1d20 {12} = ✨ 24 ✨
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OrganicNinja (Jason) 6/26/2022 7:03 AM
“Agreed. I’ll unchain it. Just be ready in case things go south” Hagar approaches the cub cautiously with the intention of setting it free. He keeps his shield up but sheathes his sword.
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Bogsy's Dice Bot BOT 6/26/2022 7:03 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {2} + 1d20 {15} + 1d20 {8} + 1d20 {18} = ✨ 43 ✨
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Bogsy's Dice Bot BOT 6/26/2022 7:29 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Weert) = 1d6 {1} + 1d20 {13} + 1d20 {13} + 1d20 {9} = ✨ 36 ✨
7:29 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {2} + 1d20 {14} + 1d20 {18} + 1d20 {18} = ✨ 52 ✨
7:30 AM
@Brucifer 2d6 (Rolling for bear cub reaction) = 2d6 {2 4} = ✨ 6 ✨
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Hagar approaches the bear cub, and fumbles with the latch on the chained cuff on the bears' back leg while keeping the shield up between them. The bear cub is wary at first, then turns aggressive quickly. It swipes at Hagar with its front paw, hitting the shield and doing no harm to him. It growls and then full on roars at him, pushing him back before he can unlatch it. (Due to its aggressive reaction, you will receive a -4 to the next reaction roll.) Next Step: Describe how you will proceed and then roll .turn dice.
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"Maybe we ought to just leave it then," Krislee suggests, backing away a bit. "Before it makes too much more noise, how about we explore the rest of this corridor?" she says, pointing southwestward.
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Bogsy's Dice Bot BOT 6/26/2022 7:49 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {15} + 1d20 {14} + 1d20 {5} = ✨ 39 ✨
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The Dude (Steve) 6/26/2022 8:07 PM
“Sounds good. Let’s get a move on it. “ Chase agrees and heads away from the bear cub. (edited)
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Bogsy's Dice Bot BOT 6/26/2022 8:07 PM
@The Dude (Steve) Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {13} + 1d20 {1💥} + 1d20 {9} = ✨ 28 ✨
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Leng turns to follow Krislee and Chase.
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Bogsy's Dice Bot BOT 6/26/2022 9:53 PM
@Jetpacks22 Turn Surprise/Environment/Activity/Save = 1d6 {6} + 1d20 {16} + 1d20 {7} + 1d20 {11} = ✨ 40 ✨
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OrganicNinja (Jason) 6/27/2022 6:57 AM
Hagar mutters “so much for trying to be compassionate.” He follows the others
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Bogsy's Dice Bot BOT 6/27/2022 6:57 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {2} + 1d20 {18} + 1d20 {6} + 1d20 {11} = ✨ 37 ✨
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You walk back toward the SW passage, the bear cub growls a little bit, then lays down on the straw. As the passage wall blocks your view of it, you hear nothing more from it. Walking southwest, you again see the white marble worked stone wall on your right (NW) side. It ends up being about 30-35 feet long, and has two doors in it. You pause by the first door. Just beyond the end of the wall, the cave passage turns to the south and down. You cannot see the floor much beyond the second door, because it looks like there is a cliff top or sudden drop. Next Step: Go through the first door, second door, or explore the cliff top?
8:15 AM
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The Dude (Steve) 6/27/2022 11:12 AM
Chase suggests: “How about we try door number one? I don’t have a good feeling about the floor over there.”
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Bogsy's Dice Bot BOT 6/27/2022 11:12 AM
@The Dude (Steve) Turn Surprise/Environment/Activity/Save = 1d6 {2} + 1d20 {10} + 1d20 {3} + 1d20 {18} = ✨ 33 ✨
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OrganicNinja (Jason) 6/28/2022 8:03 AM
“I agree. I’ll open it, be ready do anything” Hagar commands the group.
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Bogsy's Dice Bot BOT 6/28/2022 8:03 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {6} + 1d20 {16} + 1d20 {1💥} + 1d20 {19} = ✨ 42 ✨
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This elongated hexagonal room is littered with smelly, moldy, red towels. There is also a lot of dried up soft pink soap in broken blue ceramic containers, decorated with romantic scenes of mermaids swimming about proud ships and singing songs to the sailors. The beautiful marble floors are white, veined in black and gold. Each of the 6 walls is decorated with ornately carved wooden towel racks and copper torch scones which are now tarnished due to lack of care. A lovely bench of black marble with white and gold streaks occupies the center of the room. A faded red cushion, now ruined by dry rot, lies beside the bench. There is another door in the northwest wall. Next Step: Describe how you will proceed and then roll .turn dice. (edited)
8:42 AM
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"Let's search the room, then head through that door," Krislee suggests, pointing to the door across the way. She touches the table, admiring the marble.
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Bogsy's Dice Bot BOT 6/28/2022 8:51 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {11} + 1d20 {2} + 1d20 {18} = ✨ 36 ✨
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Leng helps search the room, looking at the space and wondering when it was last used.
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Bogsy's Dice Bot BOT 6/29/2022 8:28 AM
@Jetpacks22 Turn Surprise/Environment/Activity/Save = 1d6 {3} + 1d20 {14} + 1d20 {20🎈} + 1d20 {11} = ✨ 48 ✨
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Bogsy's Dice Bot BOT 6/29/2022 9:31 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Weert) = 1d6 {4} + 1d20 {18} + 1d20 {5} + 1d20 {14} = ✨ 41 ✨
9:31 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Hagar) = 1d6 {1} + 1d20 {15} + 1d20 {11} + 1d20 {14} = ✨ 41 ✨
9:31 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Chase) = 1d6 {1} + 1d20 {14} + 1d20 {3} + 1d20 {6} = ✨ 24 ✨
9:31 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {6} + 1d20 {16} + 1d20 {3} + 1d20 {4} = ✨ 29 ✨
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You search the room. While picking up and shaking out towels, Leng finds something! (Nice natural 20 roll for activity 😀) Wrapped in a towel under the bench he finds a gold colored key on a thin golden chain. You find nothing else of interest, but shaking out moldy towels results in making the room even more smelly. You move on through the NW door. In this room, which is shaped exactly like the last one, is a large pool. It appears to be filled with clear water The walls of this room are lavishly decorated with murals of water nymphs, ponds with long reeds extending upwards to the sun, and brave hunters stalking water birds. Here, as in the last room, are more moldy rotten towels. There are also seven delicately carved vials of scented bath oils, and a rather large peacock feather fan, now rotted, which is propped up in one corner. There is also another door in the southwest wall. Next Step: Describe how you will proceed and then roll .turn dice.
9:50 AM
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The Dude (Steve) 6/29/2022 12:18 PM
“Let’s search this room and continue on into the next one. Good find Leng!”
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Bogsy's Dice Bot BOT 6/29/2022 12:18 PM
@The Dude (Steve) Turn Surprise/Environment/Activity/Save = 1d6 {4} + 1d20 {8} + 1d20 {15} + 1d20 {15} = ✨ 42 ✨
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Krislee nods at Leng and smiles. "Yes, let's search this room, maybe no swimming though...how is this water so clean?" she wonders while searching the room.
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Bogsy's Dice Bot BOT 6/29/2022 10:36 PM
@scigrrl Turn Surprise/Environment/Activity/Save = 1d6 {4} + 1d20 {1💥} + 1d20 {14} + 1d20 {9} = ✨ 28 ✨
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OrganicNinja (Jason) 6/30/2022 6:42 AM
Hagar walks over to the pool, kneels down and scoops a handful of water up to smell. He also takes note of the temperature and ponders to himself aloud “I haven’t had a proper bath in weeks, might be a good time for a swim. “
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Bogsy's Dice Bot BOT 6/30/2022 6:42 AM
@OrganicNinja (Jason) Turn Surprise/Environment/Activity/Save = 1d6 {2} + 1d20 {20🎈} + 1d20 {15} + 1d20 {10} = ✨ 47 ✨
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Leng ponders over the key he found, wondering what it could open and says, "there's always a problem when you find a key, you are set to find the lock" and chuckles. He turns to help searching the room.
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Bogsy's Dice Bot BOT 6/30/2022 6:45 AM
@Jetpacks22 Turn Surprise/Environment/Activity/Save = 1d6 {5} + 1d20 {12} + 1d20 {1💥} + 1d20 {7} = ✨ 25 ✨
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Bogsy's Dice Bot BOT 6/30/2022 8:20 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Weert) = 1d6 {2} + 1d20 {8} + 1d20 {3} + 1d20 {13} = ✨ 26 ✨
8:20 AM
@Brucifer Turn Surprise/Environment/Activity/Save (Rolling for Wirlt) = 1d6 {4} + 1d20 {17} + 1d20 {19} + 1d20 {17} = ✨ 57 ✨
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The rest of the party shuffles into the room. Krislee, Leng, and Chase head for the west side of the pool, and Hagar, Wirlt and Weert stay on the east side. As Hagar kneels down by the pool, preparing to scoop up a handful of water, he sees two gems in the middle of the pool. Distracted, he puts his hand into the water, and at the same time, the gems “blink”, like eyes. He feels his hand going numb, and the paralysis quickly travels up his arm and through the rest of his body. He falls into the “pool”, paralyzed. (You failed your Paralysis saving throw!) His body stops falling in after only about 2 feet, it looks like he is resting on something transparent at the bottom of the pool. Wirlt recognizes the monster (19 Activity Roll), and shouts, “It must be a Diger!. It will paralyze if you touch its secretions, we need to kill it without touching the “water” above it if we’re going to save Hagar!.” As if to emphasize Wirlt’s point, you can see Hagar’s chain mail start to release bubbles up through the “water” where he landed on his back on top of the Diger. Next Step: Describe how you will attack the Diger in the next 2 rounds, roll .combat, and then your .weapon roll (Ex: .crossbow, .shortbow, .sword, etc.) Hagar is paralyzed, and cannot make any moves or participate in combat. (edited)
8:44 AM
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The Dude (Steve) 7/2/2022 11:35 AM
Chase steps forward and slashes at the Diger with his sword. (edited)
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Bogsy's Dice Bot BOT 7/2/2022 11:35 AM
@The Dude (Steve) Combat Initiative/Attack/Save (2 rounds) = 2d6 {1 2} + 2d20 {4 3} + 2d20 {13 2} = ✨ 25 ✨
11:37 AM
@The Dude (Steve) Sword Damage (2 rounds) = 2d8 {8 8} = ✨ 16 ✨
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