We'll be using the 1983 BECMI rules or 1992 Rules Cyclopedia rules of Basic D&D. If you don't have either, you can download a free pdf version of the retro-clone Dark Dungeons by Gurbintroll Games from: https://www.drivethrurpg.com/product/177410/Dark-Dungeons, or Google "Dark Dungeons pdf download" for other sites. Note that there is a newer product called "Dark Dungeons X", it is a modified version of the rules, don't download that one.
Dark Dungeons is a retro-clone role-playing game - a game in the style of old-school 1980's and 1990's role-playing game
6:56 AM
I'll be using TablePlop for mapping again, but I'll still be posting the current versions of the map in #the-story-so-far and #maps. If you want to use TablePlop to follow along, use this link: https://new.tableplop.com/join/character-character-elves-large
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Rolling Dice: We are using Bogsy’s Dice Bot with standard and custom commands. Start a dice roll with a dot/period/. followed by the dice to roll or a quickroll name. Ex: .2d6 will roll two six-sided dice and give you the sum total of all the dice. .combat will roll dice for 2 rounds of combat and .sword will roll dice for potential damage dealt by a sword for 2 rounds of combat. Here are the custom commands known as quickrolls:
battleaxe = 2d8 - Battle Axe Damage roll for 2 rounds
combat = 2d6+2d20+2d20 - Combat rolls for Initiative, Attack, and Saving throw/Misc. for 2 rounds
crossbow = 2d6 - Crossbow Bolt Damage roll for 2 rounds
mace = 2d6 - Mace Damage roll for 2 rounds
shortbow = 2d6 - Short Bow Arrow Damage roll for 2 rounds
shortsword = 2d6 - Short Sword Damage roll for 2 rounds
sling = 2d4 - Sling Stone Damage roll for 2 rounds
sword = 2d8 - Sword Damage roll for 2 rounds
turn = 1d6+1d20+1d20+1d20 - Turn rolls for Surprise, Environment, Activity, and Saving Throw/Misc for 1 turn
warhammer = 2d6 War Hammer Damage roll for 2 rounds(edited)